Stop writing boilerplate. Just tell StudioPilot what you need, and watch it generate production-ready Luau code in real-time.
Generate Script
Notes:
- Your existing Workspace.Noob parts were Anchored = true, so the script unanchors cloned parts so physics/tumbling works.
- LIFETIME = 15 prevents the server from filling up with thousands of noobs; set it to nil to keep them forever.
StudioPilot reads your Explorer tree and responds with a concrete breakdown of your game – spawn points, folders, scripts, and mechanics – instead of generic advice.
Explain the Place, summarize the game workspace using the explorer.
## Workspace Summary: Obstacle Course (Obby) Game
This appears to be a classic Roblox obstacle course (obby) game with checkpoints, traps, conveyors, and bounce pads that challenge players to navigate through a series of platforming obstacles.
### 🎮 Game Type & Purpose
You're working on a platformer/parkour obby where players spawn at a starting location and must navigate through various obstacles to reach checkpoints. The game features multiple hazard types and movement mechanics to create an engaging challenge.
### 🏗️ Workspace Structure Breakdown
#### Core Gameplay Elements:
🏁 Spawn & Structure (2 components)
✅ Checkpoint System (6 checkpoints)
⚠️ Trap Mechanics (11 trap parts)
🔄 Conveyors (4 parts)
🚀 Bounce Pad (1 part)
### ⚙️ Scripts & Logic (ServerScriptService)
Three manager scripts handle the core gameplay:
### 🎨 Visual Environment (Lighting)
Well-configured atmospheric effects for visual polish:
### 📝 Notes & Observations
This is a functional obby framework ready for playtesting or further expansion!
Generate complex, working Luau systems. StudioPilot can create scripts, edit existing code, and understand your game's context to write logic that actually works.
Manipulate your workspace directly. Create parts, move objects, clone templates, and modify hierarchies without lifting a finger.
Control Lighting and Terrain with natural language. Change time of day, adjust fog, or modify water properties instantly.
Paste an error log and get an instant fix. StudioPilot analyzes the stack trace and can read Studio logs directly.
Perform mass updates on your game world. "Make all parts in this folder red" or "Anchor everything in the lobby" - handled in seconds.